GAMEVAULT STUDIOS
PLACES WITH GAMEPLAY PURPOSE

World Maps

Every region is planned around atmosphere, traversal, mission logic and story. Maps exist to create decisions—not just empty scale.

Blackline Protocol

Iron District

Factories, rail and warehouses

Long sightlines, tight interiors, machinery controls.

Interactive-map specification
Blackline Protocol

Neon Quarter

Crowds, nightlife and tight streets

Civilian pressure, visibility shifts and alternate routes.

Interactive-map specification
Blackline Protocol

Financial Center

High-rises and skybridges

Vertical sightlines, offices and counter-sniper lanes.

Interactive-map specification
Blackline Protocol

Blackwater Harbor

Docks and cargo yards

Storms, containers, moving cargo and sabotage routes.

Interactive-map specification
Blackline Protocol

The Underground

Tunnels and blackout labs

Low visibility, containment threats and navigation pressure.

Interactive-map specification
Ashes of the Crown

The Five Kingdoms

Political fantasy realm

Borders, capitals, alliances and regional identities.

Interactive-map specification
Eclipse Frontier

Eclipse System

Multi-world frontier

Orbital routes, anomalies and survival zones.

Interactive-map specification
Apex Horizon

Apex Frontier

Open survival world

Settlement zones, traversal corridors and weather risk.

Interactive-map specification