Iron District
Factories, rail and warehouses
Long sightlines, tight interiors, machinery controls.
Interactive-map specificationEvery region is planned around atmosphere, traversal, mission logic and story. Maps exist to create decisions—not just empty scale.
Factories, rail and warehouses
Long sightlines, tight interiors, machinery controls.
Interactive-map specificationCrowds, nightlife and tight streets
Civilian pressure, visibility shifts and alternate routes.
Interactive-map specificationHigh-rises and skybridges
Vertical sightlines, offices and counter-sniper lanes.
Interactive-map specificationDocks and cargo yards
Storms, containers, moving cargo and sabotage routes.
Interactive-map specificationTunnels and blackout labs
Low visibility, containment threats and navigation pressure.
Interactive-map specificationPolitical fantasy realm
Borders, capitals, alliances and regional identities.
Interactive-map specificationMulti-world frontier
Orbital routes, anomalies and survival zones.
Interactive-map specificationOpen survival world
Settlement zones, traversal corridors and weather risk.
Interactive-map specification